script_serverside = true
data_sent = {}
function sendAttachmentData()
  if data_sent[client] then
    return
  end
  triggerClientEvent(client, "boneAttach_sendAttachmentData", root, attached_ped, attached_bone, attached_x, attached_y, attached_z, attached_rx, attached_ry, attached_rz)
  data_sent[client] = true
end
addEvent("boneAttach_requestAttachmentData", true)
addEventHandler("boneAttach_requestAttachmentData", root, sendAttachmentData)
function removeDataSentFlag()
  data_sent[source] = nil
end
addEventHandler("onPlayerQuit", root, removeDataSentFlag)
